
Call of Dragons Factions Guides
There are 3 different factions in Call of Dragon's. The Springwardens, League of Order, and Wilderburg. Here we take a look at the differences between the 3 factions.


Swordsmen
Each time the legion loses 3% of it’s units, their Physical Defense increases by 1.5% up to 50%. Increases engineering by 15% when building barricades and alliance buildings.

Knights
March speed increases when approaching target. After colliding with a ranged legion, the commander gains 1,000 rage. 12s cd.

Vestals
Grants a boost to 1 surrounding friendly legion every 3 seconds while in battle, increasing their health points by 20% for 15 seconds. This effect can be stacked with other health point bonus effects.

Ballistas
Increases normal attack damage by 10% as long as the legion has not moved for 4 seconds.

Celestials
Increases magic attack by 5% as long as the legion has not moved for 4 seconds while in battle.

Workhorses
Increases load capacity by 10% while gathering in the field.
Tip: It is recommended that Free-to-Play and Low-Spenders choose League of Order to receive 10% gathering speed and the better starting commander for PvP.

Springwardens
Starting Hero: Gwanwyn
Faction Bonus:

Ironbark Treants
Each time the legion loses 3% of it’s units, their Physical Defense increases by 1.5% up to 50%. Increases Engineering by 10% when building or destroying Barricades and Alliance buildings.

Forest Eagles
March speed increases when approaching target. After colliding with a ranged legion, the commander gains 1,000 rage. 12s cooldown.

Longleaf Treants
Grants a boost to 1 surrounding friendly legion every 3s while in battle, increasing their defense by 20% for 15s. Effects are stackable with other bonuses.

Archers
Reduces march speed by 2% and increases physical attack by 5%.

ElkRiders
When the legion enters battle, they gain physical keen, increasing their physical attack by 30% for 10 seconds. This effect can be triggered once every 120 seconds.

Work-Elk
Legion gains an increase in march speed by 10% when it is composed of entirely Work-Elk.
Tip: Effects only take effect when legions are comprised of only 1 unit type and it needs to be the matching unit type.
Tip: Flying units avoid collision detection (avoid being obstructed by other legions).

Wilderburg
Starting Hero: Bakhar
Faction Bonus:

Axemen
Each time the legion loses 3% of its units, their physical defense increases by 1.5%, up to 50%. Increases engineering by 15% when destroying barricades and alliance buildings.

Wolfriders
March speed increases when approaching target legion. After colliding with a ranged legion, the commander gains 1,000 rage. 12 second cooldown. Increases the number of units severely wounded in battle by 5% for both this legion and the enemy legion.

Satyr Witches
Grants a boost to 1 surrounding friendly legion every 3 seconds while in battle, increasing their attack by 20% for 15 seconds. This effect can be stacked with other attack bonus effects.

Spearmen
Increases all damage dealt to enemies by 5%. Only takes effect when a legion is composed entirely of spearmen.

Wyvern Riders
Increases health points by 2% and hero skill damage dealt by 6% as long as the legion has not moved for 4 seconds while in battle.

Workrhinos
Gain 5% extra resources when exhausting a resource point.
FAQ
Question: Can unit skills that provide boosts to legion stats, be cast on itself?
Answer: Yes, the legion that casts the boost can apply it to itself.