Call of Dragons FAQ
Answers to the most commonly asked questions in Call of Dragons.
No, the end-of-season rewards are “locked-in” once the season summary concludes. You are allowed to switch alliances freely after the season summary. However, you will only be able to claim your end-of-season rewards in the following season.
The map will be similar to the season 1 map with a few alterations. The regions and locations of passes will have changed. The quantity of behemoths and locations will change. And there will be newly introduced points of interest to contest.
No, the mist has been cleared from the previous season. You won’t have to send your scouts to clear it again.
Yes, you will be able to replay the story mode, but rewards cannot be claimed again.
The cooldown timer for teleportation after changing alliances varies because it is based on your current hall level. Therefore, the teleport cooldown may be different for you compared to other players, depending on the hall level of your respective cities.
New servers open once the player threshold on the most recent server is reached. There is no specific time or designated date for new server releases. Players need to regularly check the server list to find out when a new server becomes available.
Units don’t have base critical rate and critical damage. You need to obtain those statistics from a heroes talents or skills.
Example 1: Velyn’s “Bitter Cold” skill provides Magic unit hero skill critical rate bonus of 4%/5%/6%/8%/10%.
Example 2: The talent “Focus” in the Skills talent tree provides a 10% chance to gain hero skill critical rate on normal attack for 5 seconds.
Passes, Alliance Fortresses, Alliance Towers, and Alliance Keeps are all considered a Stronghold.
Any exploration rewards that are not claimed in season 1 will be lost forever.
The “Surrounded” status effect is activated when two or more enemy legions engage in melee combat against a single legion. This inflicts a stackable 2% increase in damage taken debuff on the surrounded legion. For each extra legion participating in the surrounding, this debuff is further heightened by an additional 2%. For example, if five legions surround a single legion, the resulting damage increase on the surrounded legion would be 10%.
Lightly wounded units are unable to fight during battle but can be healed to resume fighting. Upon returning to your city, they are fully healed.
Severely wounded units are immediately removed from your legion and sent back to your city’s hospital. They cannot be healed during battle to resume fighting.
- If you are below City level 13, you can use beginner teleport items to change regions.
- If you are looking to move to a different region before the Unscarred Chapter of the Augurstone is over, you will have to use the Resurgence function located in the top left of the game screen, next to your character profile avatar. It looks like a upward arrow next to your active buff icons.
- If you are looking to move to a different region after the Unscarred Champter of the Augurstone has completed, you can find an alliance that has territory in an area you are interested in moving to. You can then join the alliance and then use a territorial teleport to be transported to the designated area.
The opening time of a new server is not fixed. It depends on the activity status of the players on the server. We suggest keeping an eye on the in-game server list to receive notifications about the opening of a new server.
4 days. It will be displayed on your season summary after all participating servers have been decided.
Normal attack damage gives consistent rage generation.
Counter attack damage gives very little rage – to the point where you will not be able to cast rage skills without using normal attacks.
Gwanwyn’s damage dealt bonus enhances all types of damage; It enhances Normal Attacks, Counter Attacks, Hero Skill Damage, and Artifact Damage.
Critical Strike is additive, meaning it is not calculated using a multiplicative or double discounting method.
For example, let’s consider Fraeggar, who provides a 60% critical rate, and the Precision talent tree, which provides 5% critical rate. If you have both of them, they combine to give a total critical rate of 65%.
To upgrade your units, there are a few important factors to consider. Firstly, you must have a quantity greater than zero of the previous tier unit. Let’s assume you want to upgrade from tier x to tier y. If you have no tier 2 units, for example, you cannot upgrade to tier 3. You need to possess a certain amount of tier 2 units before proceeding to the next tier.
Secondly, you need to have unlocked the next tier of unit type through research. For instance, if you have 1,000 tier 2 units and wish to upgrade them to tier 3, but you haven’t completed the research to unlock tier 3 units, upgrading to the next tier is not possible.
Once you meet these prerequisites, you can proceed with the upgrade process. Begin by clicking on a unit training building. Then click on the training button. When prompted to choose a tier type, select your current tier of troops. Next, locate the blue arrow pointing upwards next to the unit’s name, and click on it. This will display the resource cost and time required for upgrading from your current tier to the next tier of units.
High Spirits do not stack to provide a single 20% chance, on normal attack, of granting 100 rage. Instead, they function as two separate dice rolls. With each normal attack, there are two independent chances, each with a 10% probability, to grant your legion 50 rage.
Yes, your command points will be fully replenished when a new season starts.
Yes. When gathering resources from a resource point within your alliance’s territory, your gather speed is increased by 25% (except when gathering gems).
Yes, they work. Bonuses against Darklings, acquired through skills, artifacts, and talents, are effective against Darkling Commander-led armies, including those occupying Darkling Forts and Passes. However, it is important to note that only the artifacts and talents of the Commander will be active during the battle, while the artifacts and talents of the Deputy will not be taken into consideration.
This fact may not be immediately apparent since scouting reports may indicate that Darkling-led marches consist of regular faction units like Knights, Elkriders, and Wolfriders, giving the impression that Darklings are not present in the legion. Additionally, in battle reports, the “Legion Buffs” section does not list Peacemaker bonuses, and the “Battle Log” in the right-side menu only displays bonuses obtained from skills, excluding those gained from Talents or Artifacts. These factors contribute to the potential confusion surrounding this matter.
No, they will not stack. The same Onslaught effect with the same value will refresh the time; If the new effect has a higher value, it will override the previous effect with a lower value. If the new effect has a lower value, it will not take effect.
No, member points do not reset to zero. You will retain all of your current member points. The retention of member points remains the same in a new season as when leaving an alliance. Member points are neither lost, transferred, nor reset. You will keep all member points until you spend them in the alliance store.
No, you will not lose Combat Points (CP) if a rally is canceled or if you are removed from a rally by the Rally Leader. All combat points should be returned to you in such cases. However, it’s important to note that when you join a rally, 150 CP is deducted from your total. If you subsequently gain CP through regular regeneration or by using an item, and if the rally is canceled or you are removed, any returned CP that exceeds your total CP cap will be lost.
Yes, they do stack. Hero slow status effects, such as Waldyr and Velyn’s Freeze, and Alwyn’s Ensnare, stack on the target. For example, Freeze inflicts a 20% march speed reduction, and Ensnare slows for 15%, resulting in a combined total of 35% reduced march speed.
What about talent slows? Yes, all slowing effects stack.
No, they do not. Only one unique buff will be applied per Behemoth type. However, different buffs granted by the same Behemoth will stack.
For example, the Giant Behemoth can grant various buffs such as hero skill damage, legion march speed, and counterattack damage. By defeating different Giants, you can collect each type of buff they offer.
However, it is not possible to collect the same buff from the Giant twice. For instance, you cannot obtain two march speed bonuses or two counterattack damage bonuses from the Giant.
Note: You can see a list of all available Behemoth buffs being applied to your alliance by going navigating to Alliance -> Behemoths -> Overview. Duplicate buff entries will be marked in grey with the words “Invalid”.
No. Only artifacts equipped by the Commander will take effect (including artifact skills and buff effects). Deputies can equip artifacts, but their artifact skills and passive buffs will not take effect (rendering it useless to do so).
No. Commanders in Rallies and Garrisons cannot use artifact skills, but they will receive passive buffs from artifacts.
Note: Effects from artifact skills will expire after a legion enters a resource point, joins a rallied or garrisoned army, or returns to your city.
No, you cannot. For example, if you defeat a Thunder Rok, you cannot defeat another Thunder Rok and receive the same rewards twice.
However, you have the opportunity to defeat the Elite version of the same Behemoth type and obtain the elite version of the rewards. Keep in mind that players can only claim Elite raid rewards for each type of Behemoth once per season. Additionally, time-limited additional rewards for each type of Behemoth can only be claimed once.
Yes, after Season 1+ you will be able to change servers.
No, the Resilience (damage reduction) gained from Garwood’s rage skill “Revitalizing Rune” and Madeline’s awakening skill “The Sword of Sorland” do not stack (i.e: The 20% from Garwood and the 10% from Madeline do not get added together to achieve a 30% damage reduction.) Instead what happens is, the larger percentage of damage reduction takes precedence.
No, DoT (damage over time) is not capable of critically striking. The chance to crit is calculated when a rage skill is cast. Any subsequent damage does not take critical rate or critical damage modifiers into account.
Example 1: Liliya’s Scorch damage-over-time skill cannot critically hit.
Example 2: Alwyn’s Ensnare damage-over-time skill cannot critically hit.
Yes. Any type of shield obtained is considered a buff.
Example: Waldyr’s “Icy Vein’s talent grants a shield when casting rage skills.
Example 2: The talent “Orb of Protection” in the Magic tree, gives a 25% chance to gain a shield when casting rage skills.